About Me

I am a multi-department project leader, visual effects technical artist, and XR developer with over 17 years of experience working in the aerospace industry. I have a demonstrated history of building department functionality and integrating new technologies including database construction, renderfarm technology and integration, XR development, pipeline development, and new hardware and software adoption. I am a cross-discipline developer with experience ranging from traditional, offline visual effects and compositing to motion graphics, C#/C++ scripting, virtual/augmented reality, and real-time game engine development.